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Hierarchy

Index

Constructors

Properties

_actionIndex: number = 0
_actions: Action[] = ...
_animatedSpriteName: string
_attackSpriteName: string
_dieSpriteName: string
_hitSpriteName: string
_idleSpriteName: string
_jumpSpriteName: string
_maxVelocityX: number
_maxVelocityY: number
_owner: undefined | Entity
_sprite: undefined | AnimatedSpriteComponent
_timeCount: number = 0
_walkSpriteName: string
name: string

Accessors

  • get actionIndex(): number
  • set actionIndex(value: number): void

Methods

  • apply(userData: any): void
  • destroy(): void
  • getOwner(): undefined | Entity
  • setFromJson(json: any): void
  • update(delta: number): void
  • updateReady(): void

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