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Hierarchy

  • SequenceBehaviourData

Implements

Index

Constructors

Properties

actionIndex: number = 0
actions: Action[] = ...
animatedSpriteName: string
attackSpriteName: string
dieSpriteName: string
hitSpriteName: string
idleSpriteName: string
jumpSpriteName: string
maxVelocityX: number
maxVelocityY: number
name: string
sprite: undefined | AnimatedSpriteComponent
walkSpriteName: string

Methods

  • setFromJson(json: any): void

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