Earlier

  • Developer tooling at Sony Imageworks

    2016 – 2019

    Internships and a full-time role supporting 800+ artists across 3,000+ systems. Shipped a Python command-line tool for internal operations and a git pre-commit hook that cut three steps out of the code review loop for the production engineering team. Early DevEx work, before I knew to call it that.

  • Game systems at Night Garden Studios

    2020 – 2021

    Unity3D / C# systems engineering across two released mobile titles — Dragon Up Idle Adventure and RuPaul's Drag Race: Superstar. In-game economy, UI, localization, and analytics (Firebase + BigQuery + Data Studio).