Work
Selected work
Platform and developer-experience engagements. Each one is a real shipped system with outcomes that moved real numbers — or, in at least one case, moved a real team.
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Custom CI/CD delivery framework
2022 – presentWolters Kluwer (via StandardFusion) · Senior DevOps / Platform Engineer
A modern CI/CD pipeline architected from the ground up for a GRC SaaS product with hybrid cloud and global on-premise deployments. Replaced a manual release process with automated testing, containerization, and progressive deployment — cutting customer deployment times by 40%.
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Building a company's internal platform from scratch
2021 – 2022Whitecap RSC · Senior Systems Architect
Joined a growing consulting firm with no internal infrastructure and built it all — documentation, automation, cross-platform deployment, and the internal tooling a 10–30 person team needed to operate at scale. The thing I'm proudest of isn't the deployment pipeline. It's the wiki.
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Earlier
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Developer tooling at Sony Imageworks
2016 – 2019Internships and a full-time role supporting 800+ artists across 3,000+ systems. Shipped a Python command-line tool for internal operations and a git pre-commit hook that cut three steps out of the code review loop for the production engineering team. Early DevEx work, before I knew to call it that.
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Game systems at Night Garden Studios
2020 – 2021Unity3D / C# systems engineering across two released mobile titles — Dragon Up Idle Adventure and RuPaul's Drag Race: Superstar. In-game economy, UI, localization, and analytics (Firebase + BigQuery + Data Studio).