Checks if all entities in the scene are loaded.
boolean
Gets the root entity object in the scene.
Entity
Adds an entity to the root object.
void
Gets an object by name through the root object.
Entity
Loads the root and all it's children.
void
Renders the scene. Calls render on the root and all it's children.
void
Updates the scene. Calls update on the root and all it's children.
void
Generated using TypeDoc
Class constructor.