Options
All
  • Public
  • Public/Protected
  • All
Menu

Hierarchy

  • AudioManager

Index

Constructors

Properties

_soundEffects: Map<string, SoundEffect> = ...

Methods

  • initialize(): void
  • loadSoundFile(name: string, assetPath: string, loop: boolean): void
  • pauseAll(): void
  • pauseSound(name: string): void
  • playSound(name: string): void
  • stopAll(): void
  • stopSound(name: string): void

Generated using TypeDoc