Checks if the object is static. Will not be included in collisions if the object is static.
boolean
Sets the object to static or not.
boolean
Gets the owner of the component.
Entity
Gets the collision shape.
IShape2D
Destroys the component.
void
Loads the collision component.
void
Handler for collision entry.
void
Handler for the collision exit.
void
Handler for the collision update.
void
Renders the collision component.
void
Sets the owner as the entity given.
void
Updates the collision component.
void
Gets if the update is ready.
void
Generated using TypeDoc
Class constructor.