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Hierarchy

  • ProjectileBehaviourData

Implements

Index

Constructors

Properties

acceleration: Vector2 = ...
animatedSpriteName: string
direction: Vector2 = ...
end: Vector2 = ...
hitSpriteName: string
maxVelocityX: number = 5
maxVelocityY: number = 15
name: string
playerCollisionComponent: string
projectileCollisionComponent: string
projectileSprite: string
start: Vector2 = ...

Methods

  • setFromJson(json: any): void

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