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Hierarchy

  • PlayerBehaviourData

Implements

Index

Constructors

Properties

acceleration: Vector2 = ...
animatedSpriteName: string
attackSpriteName: string
deathCollisionComponent: string = ""
dieSpriteName: string
enemyCollisionComponent: string
flagCollisionComponent: string
groundCollisionComponent: string
hitSpriteName: string
idleSpriteName: string
jumpSpriteName: string
maxVelocityX: number = 5
maxVelocityY: number = 15
name: string
playerCollisionComponent: string
walkSpriteName: string

Methods

  • setFromJson(json: any): void

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