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Hierarchy

  • BossBehaviourData

Implements

Index

Constructors

Properties

acceleration: Vector2 = ...
actionLoops: ActionLoop[][] = ...
animatedSpriteName: string
attackSpriteName: string
dieSpriteName: string
direction: Vector2 = ...
end: Vector2 = ...
enemyCollisionComponent: string
groundCollisionComponent: string
hitSpriteName: string
idleSpriteName: string
jumpSpriteName: string
jumping: boolean = false
maxVelocityX: number = 2
maxVelocityY: number = 15
name: string
playerCollisionComponent: string
projectileSpriteComponent: string
rotate: boolean = true
start: Vector2 = ...
walkSpriteName: string

Methods

  • setFromJson(json: any): void

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